💫 You-Zhe Xie

Computer Science Bachelor’s Student
National Yang Ming Chiao Tung University

alternative

I am currently a 3rd-year Bachelor’s student in Institute of Computer Science at National Yang Ming Chiao Tung University, advised by Prof. Yu-Lun Liu. My research interest focuses on Video/3D/4D Computer Vision.

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  1. ▶️ Shanda AI Research (Tokyo)
    💼 Research intern
    🕗 12/2025 - Now

  2. ▶️ Academia Sinica
    💼 Research Assistant under Dr. Jun-Cheng Chen
    🕗 07/2025 - Now

  3. ▶️ WorldQuant
    💼 Brain Consultant
    🕗 02/2025 - Now

  4. ▶️ Google Developer Student Club
    💼 Mentor of Gen CV
    🕗 09/2024 - 06/2025

  5. ▶️ National Yang Ming Chiao Tung University
    💼 B.S. of Computer Science
    🕗 09/2023 - Now

News

💼 12/2025: Enrolled in Research Internship Program in Shanda AI Research (Tokyo)!!!

🎉 11/2025: "4D Gaussian Ray Tracing" is invited to deliever an Oral Presentation at NeurIPS 2025 SpaVLE workshop!!!

🎉 10/2025: "StealthAttack" is invited to deliever an Oral Presentation and awarded with Best Poster Award at ICCV 2025 Responsible Imaging workshop!!!

🎉 09/2025: "4D Gaussian Ray Tracing" accepted by NeurIPS 2025 SpaVLE workshop!!!

🏅 09/2025: Awarded with Core Fundamental Course Award (核心基礎課程獎) of Computer Organization !!!

🎉 06/2025: "StealthAttack" accepted by ICCV 2025!!!

🎉 06/2025: Completed GDSC Global Program in NYCU as core member!!!

💼 04/2025: Enrolled in Summer Research Internship Program in Academia Sinica!!!

🏅 03/2025: Awarded with Academic Excellence Award (書卷獎)!!!

🏅 03/2025: Awarded with Core Fundamental Course Award (核心基礎課程獎) of Algorithm !!!

💼 02/2025: Enrolled as Brain Consultant in WorldQuant!!!

🏅 11/2024: Awarded with Academic Excellence Award (書卷獎)!!!

🏅 09/2024: Awarded with Core Fundamental Course Award (核心基礎課程獎) of Discrete Mathematics & Digital Circuit Design !!!

🏅 03/2024: Awarded with Academic Excellence Award (書卷獎)!!!

Publications

YoCausal Teaser

YoCausal: How Far is Video Generation from World Model? A Causality Perspective

You-Zhe Xie*, Yu-Hsuan Li*, Jie-Ying Lee, Kaipeng Zhang, Yu-Lun Liu, Zhixiang Wang

Authorship: 1st author

YoCausal is the first benchmark evaluating causal cognition in video generation models, inspired by cognitive science experiments that test whether infants perceive causality using reversed videos. Our benchmark can incorporate any real-world video at zero cost, making it arbitrarily extensible to easily assess video generation models' understanding of diverse types of causality.

  project page   arXiv   Code   Dataset   Video 🤗  Huggingface

Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data Generation

Yi-Ruei Liu*, You-Zhe Xie*, Yu-Hsiang Hsu*, I-Sheng Fang, Yu-Lun Liu, Jun-Cheng Chen

Authorship: co-1st author

NeurIPS 2025 SpaVLE Workshop (✨Oral)

4DGRT identify problems about limited understanding of camera-effect video generation model, and proposes a data generation pipeline to synthesize videos with physically-accurate camera effect through apply ray tracing on dynamic 3DGS (4DGS). 4DGRT also construct and release a paired dataset containing 8 dynamic indoor scenes with multi-view videos under four camera effects.

  project page   arXiv   Code   Video

StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusions

Bo-Hsu Ke, You-Zhe Xie, Yu-Lun Liu, Wei-Chen Chiu

Authorship: 2nd author

ICCV 2025 (Poster)

ICCV 2025 Responsible Imaging Workshop (✨ Oral, 🎊Best Poster Award)

StealthAttack proposes a novel density-guided poisoning method for 3D Gaussian Splatting (3DGS) that strategically injects illusory objects into low-density regions to create viewpoint-dependent visual illusions. The method combines point cloud poisoning with adaptive noise scheduling to disrupt multi-view consistency, enabling successful attacks where illusions are clearly visible from target views while maintaining high fidelity in innocent viewpoints.

  project page   arXiv   Code   Video 🤗  Huggingface

Projects

ShellBench: A Parametric Shell Game Benchmark for Memory-Aware Manipulation

06/2026

ShellBench is a parametric Isaac Sim benchmark that evaluates the long-term memory capacity of policies via a shell game: a ball hidden under shuffled identical cups forces reliance on memory over current observations, with configurable cups, shuffles, and speed yielding quantitative memory-capacity curves.

  Project Page   Code

Designing Fun: LLM-based Game Level Generation via Agent Gameplay Feedback

06/2026

We train an LLM to generate fun MiniGrid levels via a two-stage SFT + GRPO framework. We decompose "fun" into three gameplay-grounded rewards—regret (skill discrimination), interaction richness, and diversity—optimized through agent playthroughs. Our method beats vanilla and SFT baselines on all metrics, with ablations confirming each reward's distinct contribution.

  Project Page   Code

MATCHA: Match with Agent

04/2026

MATCHA is a multi-agent career resource matching system built for the 2026 YTP Hackathon. Its core idea is to let AI Agents socialize on behalf of users: each personal Agent learns the user's background, talks with resource Agents and other user Agents, and brings back useful opportunities or peer experiences. By combining User Agents, government resource Agents, RAG-based policy matching, Coffee Chat discovery, and a government dashboard, MATCHA turns passive searching into active matching.

  Intro Page   Code

Desktop Organizer

12/2025

An application (web demo, React-based) designed to help organize desktop with AI-powered features
Desktop Visualization: View your current desktop layout in a web interface.
AI-Powered Organization: Analyzes your desktop files and automatically suggests appropriate categories/tags using Google Gemini AI. Customizable Layout: Organize your desktop icons efficiently.
Desktop Info Extractor: A C# utility to extract icon positions and images from your actual Windows desktop.

  Intro Page   Code   Demo website

Real-Time DSTNet

08/2024

Improved the DSTNet model from the CVPR 2023 paper, which originally focused on offline video deblurring. Our enhancement transforms it into an online architecture that can perform real-time deblurring as new frames arrive. Additionally, we reduced the inference time to 0.027 seconds per frame (37 fps) and built a complete system to enable real-time deblurring.

  Intro Page   Code   Poster

Anime Helper

12/2024

Anime Helper, an anime information integration website based on the MyAnimeList dataset. Its features include anime search, categorization, sorting, login/logout, favorites list, comments, and ratings.

  Intro Page   Code   Video

LLM supported paper searching bot

06/2024

Web scraping to collect the latest research papers with Selenium and analyze their content. The system utilizes RAG technology, implemented as a local database that allows the LLM to search for papers that meet the user’s description and are sufficiently recent without network connection. Using a Discord Bot as UI

  Intro Page   Code   Video

Deep Learning Projects

08/2024

6 sub-projects with technique including: CNN, UNet. ResNet, VAE, Transformer, Diffusion etc. Completed task include: handcraft neural network, image classification, image segmentation, conditional video generation, image inpainting, conditional image generation

  Intro Page   Code   Video

Berkeley Computer Vision Projects

12/2024

5 sub-projects include image alignment, hybrid, warping, stitching, auto stitching.

  Intro Page   Code   Video

C++ Text-Based Dungeon Game

04/2024

Text-Based Dungeon Game includes generated dungeons, turn-based combat, equipment system and a skill system, with 25 types of equipment and 10 types of skills designed. In the dungeon, players encounter various monsters, and defeating them allows players to acquire their skills. Along the way, players also meet different NPCs with whom they can trade or trigger special events to learn unique skills.

  Intro Page   Code   Video